Buscando un concepto EDU.IT

“...el contexto sociotecnológico generen un nuevo modelo de escuela que responda a las necesidades formativas de los ciudadanos...” Adell Castañeda

Thursday, July 21, 2016

SAMR or OSAMR

Dr. Ruben Puentedura is the creator of the SAMR model for selecting, using, and evaluating technology in education. The SAMR model is a way to reflect upon how you are integrating technology into your classroom. On the other hand, O-SAMR is an allegory to notice the barriers to integrate technology in education. ...

Saturday, July 9, 2016

Rúbricas (nada como un ejemplo)

Hace unos días publiqué un artículo donde comparto algunas ideas iniciales sobre el uso de rúbricas. En aquel artículo propongo el uso de ese instrumento para "escapar" de la trampa que puede significar el mal uso de las calificaciones exclusivamente numéricas (o alfabéticas en algunos sistemas) En esta segunda parte, les acerco algunos ejemplos, a partir de los cuales ustedes podrán crear sus propias versiones. ...

Wednesday, July 6, 2016

Rúbricas !

There are a lot of common places to ditch grades, like "Grades don't determine intelligence, they test obedience" or "Too many teachers would use grades and points like weapons to force students into compliance. This is NOT about learning. It's control". Like there were any easy way out the system or any easy answer to the question, how to measure success / quality of work / learning progress of our students?  At a certain point, teachers...

Sunday, July 3, 2016

Busca arte con Google

Google Arts & Culture es una gran colección de obras de arte, organizadas y presentadas en imágenes de alta calidad. El proyecto comenzó en febrero de 2011, en cooperación con numerosos museos y galerías de arte. Las obras y espacios de los museos e instituciones pueden ser visitadas, y en algunos casos, recorridos con explicaciones detalladas. Los visitantes del sitio pueden recorrer exposiciones, gracias a la misma tecnología que...

Saturday, June 25, 2016

Buscando un concepto IT (Parte 2)

La planificación de las TAC (para una definición del acrónimo TAC, siga este enlace) es un factor clave de éxito en las instituciones educativas. Define el desarrollo de las competencias digitales y, si el nivel de integración en el currículo es elevado, redefine procesos de enseñanza y aprendizaje. Es un marco de referencia conceptual, que propone una forma de entender cómo formar alumnos para un futuro altamente tecnificado y mediado por...

Wednesday, June 22, 2016

Big Bloom Theory !

Bloom's taxonomy is a set of three hierarchical models used to classify educational learning objectives into levels of complexity and specificity. The three lists cover the learning objectives in cognitive, affective and sensory domains. The cognitive domain list has been the primary focus of most traditional education and is frequently used to structure curriculum learning objectives, assessments and activities. As with most theoretical models,...

Saturday, June 18, 2016

Synap - Multiple choice quizzes

If you are looking for interactive multiple choice quizzes, I have a fav website to share with you. This website lets you create quizzes that will auto-correct student´s answers after the last question is answered. Right answers will display a green tick, wrong ones will display a red cross. This tool is intended for in-class activities, but not for assessments. There are a few public quizzes you might want to try out, then don´t miss the chance...

Friday, June 17, 2016

Wizer - Interactive worksheets

Wizer is an amazing on-line interactive tool to create worksheets. Each worksheet can include open or multiple choice questions, fill-in-the-blank texts, fill-on-an-image exercises, matching exercises and tables. Each activity might include text, image or video questions. The student access is simple as sharing a link or embed code, and student´s answers are saved for teacher review. Both teacher and student are able to create personal accounts...

Wednesday, June 15, 2016

Buscando un concepto IT

TIC TAC TOE ¿Qué son las TAC? Un acrónimo frecuentemente utilizado en los contexto educativos es "TIC", Tecnologías de la Información y la Comunicación. El uso del acrónimo vino acompañado por grandes promesas revolucionarias, muchas de ellas incumplidas o pobremente realizadas. Y como pareciera que jugar con esas tres letras es atrayente, decora discursos e ilustra casi cualquier vieja propuesta disfrazada de novedad. Poco a poco, a medida...

Tuesday, June 14, 2016

Aprende GAFE / Learn GAFE

Google Apps for Education (GAFE) is a core suite of productivity applications that Google offers to schools and educational institutions for FREE. These communication and collaboration apps include Gmail, Calendar, Drive, Docs and Sites, and a GAFE account unlocks access to dozens of other collaborative tools supported by Google. All of these applications exists completely online (or in the cloud), meaning that all creations can be accessed from...

Documentar seis conceptos

La documentación de procesos educativos está cobrando cada vez más importancia. Pero, ¿cómo comenzar a documentar? ¿Cuáles son las primeras consideraciones? Basado en "The power of documentation" by Hilary Seitz. ...

Monday, June 13, 2016

Personal Data Protection

From the Wikipedia: The regulation definition of "personal data" covers anyone any data that can be used to identify a living individual. Anonymised or aggregated data is not regulated, providing the anonymisation or aggregation has not been done in a reversible way. Individuals can be identified by various means including their name and address, telephone number or Email address. The regulation applies only to data which is held, or intended...

Saturday, June 11, 2016

Gamification !

La "gamification" (en lengua española “Gamificación” o “ludificación”) sugiere en este sentido, el poder utilizar elementos del juego, y el diseño de juegos, para mejorar el compromiso y la motivación de los participantes. El concepto definido por Deterding, Dixon, Khaled y Nacke en el artículo Gamification: Toward a definition en 2011, se refiere al uso de elementos de diseño de juegos en contextos que no son de juego. Publicación electrónica:...

Friday, June 10, 2016

Design tip 2 - Tables for simple layouts

HTML was originally designed as a semantic markup language intended for sharing scientific documents and research papers online. Visual presentation was left up to the user. However, as the Internet expanded from the academic and research world into the mainstream in the mid-1990s, and became more media oriented, graphic designers sought ways to control the visual appearance of the Web pages presented to end users. To this end,...