Buscando un concepto EDU.IT

“...el contexto sociotecnológico generen un nuevo modelo de escuela que responda a las necesidades formativas de los ciudadanos...” Adell Castañeda

Buscando un concepto EDU.IT (parte 2)

¿Cuál es la situación actual y cuál la deseada? ¿Cómo haremos realidad un proceso de innovación?

Learn to use the Core Google for Edu apps

Google offers a free-of-cost learning center for teachers that want to learn how to use GAFE. Learn at your own pace.

Documentar los proyectos como estrategia de aprendizaje

La documentación de procesos educativos está cobrando cada vez más importancia. Pero, ¿cómo comenzar a documentar? ¿Cuáles son las primeras consideraciones?

Personal information protection

Many websites gather personal information from their visitors. Some tips for beginners.

Showing posts with label Trabajo de los alumnos. Show all posts
Showing posts with label Trabajo de los alumnos. Show all posts

Wednesday, August 7, 2019

The car blog (Part 1 - First impressions)



What happens when a student faces a challenge for the first time? Are you curious to know what your first thoughts are? And the first feelings? Students at Goethe Schule's computer science course share their thoughts on the first approach to a new learning challenge.

Monday, May 20, 2019

All is happening at the same time




If you believe that a classroom is a monotonous, one-tone work environment, then you are completely wrong, or you were never in a good and active class. When students are active in their learning and the teacher establishes with them the right work environment, everything seems more like the image at the beginning of this article. Classrooms are spaces with a heterogeneous audience and teachers are encouraged to maintain and cultivate that diversity. In that diversity there are some intersections, the experienced can spot different ways of thinking and feeling, probably divergent point of views around the same topic might emerge. All in all, that gamut of  ways to inhabit a classroom creates -or should create- a richer and fertile atmosphere to learn.


This could be in terms of people, ideas, preferences, styles, etc. In a classroom setting, diversity can present itself in a number of different ways: multicultural students, different learning styles, distinct personalities, etc. 


All these ways in which diversity can be expressed and recognized, must have a concordance with what happens in the classroom. Students should enjoy the freedom to select different forms of expression, different ways of developing creativity. At the same time, they have to be able to solve problems and share their ideas.

This is where the idea of "learning styles" is useful. At present, seven learning styles are recognized, of which I will try to show four styles that I have recognized in a classroom session. The recognized styles are: logical-mathematical, visual, interpersonal and intrapersonal. Gardner says that these differences "challenge an educational system that assumes that everyone can learn the same materials in the same way and that a uniform, universal measure suffices to test student learning. Indeed, as currently constituted, our educational system is heavily biased toward linguistic modes of instruction and assessment and, to a somewhat lesser degree, toward logical-quantitative modes as well." Gardner argues that "a contrasting set of assumptions is more likely to be educationally effective.



The session lasted just over an hour, the students had already worked on a computer programming project, in this session everything had to be ready and submitted. The last session lasted for just over an hour, the students had already worked on a computer programming project, in this session everything had to be ready and submitted. In previous sessions we had addressed each of the four intelligences separately, one hour of work for each of them, with examples and demonstrations. Then it was time to compose, as an orchestral composer does, each style with its tone and harmony should be part of the play.

I used a remote monitoring application to observe student screens. In a short time the conjunction of efforts was noted, as in an orchestra each instrument / screen interpreted its score. I share some screenshots.











Monday, May 13, 2019

From playing to learning - Gamification

Image from Wikimedia Commons.
https://commons.wikimedia.org/wiki/File:Gamification-in-business-illustration-web.jpg
At the beginning of the year I wrote: "It is in this fertile soil where the first seed must be planted. I choose to plant the seed of challenge and curiosity, the seed of teamwork, the seed of #documenting4learning." Those were times of excitement and illusion.

The initial question remains: Do students learn through the use of games? Is computer programming a complex subject, which can be understood or taught with games?

Lets listen to an informal conversation (available only in Spanish) between a some students. They are talking about the firsts explorations. The talk revolves around the first explorations about the rules of the game and their challenges, to the first attempts to understand the basic rules of algorithm construction. There are attempts to guess some correct answers, but after a while and some basic readings about algorithms, the first correct results were not long in coming.





The weeks went by, the riddles in the computer programming games were increasingly complex and it was necessary to research in those topics a bit. Then, it was time to formalize some concepts and present results.



Some ideas about the video above:

  1. At the beginning of the video the student defines some formal concepts, for each one of them illustrated with examples of the game used. Remember that the students did not have previous knowledge or were informal knowledge about what it means to program computers.
  2. For each of the concepts, the student offers explanations in common terms to the end user, making it more understandable.
  3. The screenshots are digitally intervened with the aim of annotating their contents. This indicates that the student can locate exactly the portion of the code on which the concept applies and explains it.
  4. The student applies multiple intelligences in the description of the concepts. The use of songs is particularly interesting, since the concept of conditional expressions is usually a difficult concept to master by beginning programmers. The student is able to understand the concept and select a multimedia resource whose content is appropriate and correct.
Here the links to the coding games that were mentioned: 

The Silent Teacher and the Compute IT ! games are original creations from: http://www.toxicode.fr/ They are great folks !


Saturday, May 11, 2019

The Raspberry Farm project 2019

By Gareth Halfacree from Bradford, UK (Raspberry Pi 3 B+) [CC BY-SA 2.0  (https://creativecommons.org/licenses/by-sa/2.0)], via Wikimedia Commons

I think it's an excellent idea to take up projects that are valuable and that have yielded good results. One does this, not without reflecting on what has been learned previously. The rewarding task is to reread old articles, and reflect on the achievements and, above all, on those things that one would do differently. Better than before.


During the year 2018 we have made the experience of creating a computer farm with ten Raspberries pi 3. All with similar configurations, not identical, personalized in the style of each of its administrators (students in the fourth year of high school) If you want to know something about that endeavor, you can follow this link. Now, in the 2019 edition, we will stand on giants shoulders. The 2019 cohort will start where their predecessors left, with the hope to, not only accelerate and amplify good practices and positive outcomes, but with the goal to serve the school community.  With this in mind, the computer farm should be a resource that students throughout the school can access and use.

So, this year we decided to create a Web Server Farm, so all students throughout the school can publish their own websites. 

This will almost immediately have a positive impact, because it will allow students who are part of the DH cohort to publish their final web development projects.

The students already fulfilled the first phase, which was about the start-up of the Raspberries, the installation of the Raspbian operating system, the configuration of the remote access and some other technical details to integrate the nodes into the school data network.



Friday, November 23, 2018

Diseño de Microemprendimientos - Grupo 5

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Documentación fotográfica de las exposiciones orales de Diseño de Microemprendimientos







Diseño de Microemprendimientos - Grupo 4



Documentación fotográfica de las exposiciones orales de Diseño de Microemprendimientos






Diseño de Microemprendimientos - Grupo 3



Documentación fotográfica de las exposiciones orales de Diseño de Microemprendimientos

Diseño de Microemprendimientos - Grupo 2



Documentación fotográfica de las exposiciones orales de Diseño de Microemprendimientos


Diseño de Microemprendimientos - Grupo 1



Documentación fotográfica de las exposiciones orales de Diseño de Microemprendimientos
















Thursday, November 22, 2018

Proyectos de Investigación - Grupo 8


Algunos Tt en referencia al primer grupo !






Proyectos de Investigación - Grupo 7


Algunos Tt en referencia al primer grupo !


Proyectos de Investigación - Grupo 6


Algunos Tt en referencia al primer grupo !







Proyectos de Investigación - Grupo 5


Algunos Tt en referencia al primer grupo !






Proyectos de Investigación - Grupo 4


Algunos Tt en referencia al primer grupo !









Proyectos de Investigación - Grupo 3


Algunos Tt en referencia al primer grupo !








Proyectos de Investigación - Grupo 2


Algunos Tt en referencia al primer grupo !





Proyectos de Investigación - Grupo 1


Algunos Tt en referencia al primer grupo !






Monday, March 21, 2016

Presentaciones no lineales


Prezi es un editor con el que podremos crear presentaciones no lineales en un entorno online. La peculiaridad es que no utiliza transparencias, sino que todo se integra en un gran lienzo virtual donde pegaremos nuestras imágenes, textos y vídeos. Al estar todo situado en una gran hoja en blanco, la forma de controlar en qué orden se visualiza la información será programando la cámara para que se mueva a lo largo de la presentación.

En las presentaciones lineales debe pasar páginas o diapositivas una detrás de otra, en cambio con las presentaciones no lineales el usuario irá viendo cómo sobrevuela la información a través de zooms, giros y desplazamientos de cámara.

Los alumnos de educación secundaria están trabajando en sus presentaciones Prezi. En los próximos días serán publicados algunos de los trabajos realizados.

A continuación una demostración del potencial de la herramienta.







Prezi es propiedad de: Prezi Inc. www.prezi.com

Wednesday, August 27, 2014

Presentando scripts terminados ... (Parte 2)


A continuación presento dos de los trabajos realizados por alumnos de 2do. año. Para mayor información sobre estos proyectos puede acceder a:  Scratch !

Wednesday, August 20, 2014

Scratch !

learntocode



Con esa frase en mente nos reunimos dos asignaturas: matematik y NTICx. Con los años 2A, 2C, 2D y 2E, realizamos un proyecto que une la creación de figuras geométricas y la programación de scripts. Hemos trabajado a lo largo de varias semanas para crear un número importante de "aplicaciones" con Scratch (un lenguaje de programación desarrollado por el MIT).



La consigna de trabajo fue crear figuras geométricas a partir de la interacción con el usuario. El usuario debe proveer información básica sobre la figura a crear, por ejemplo la longitud de un lado y un ángulo, luego el script desarrollado por los alumnos dibuja la figura geométrica. En otros casos, el usuario debe ubicar uno o dos puntos en el espacio, como referencia para los puntos de la figura.



En breve publicaremos una selección de los scripts en funcionamiento, para que el lector pueda probarlos.