Buscando un concepto EDU.IT

“...el contexto sociotecnológico generen un nuevo modelo de escuela que responda a las necesidades formativas de los ciudadanos...” Adell Castañeda

Buscando un concepto EDU.IT (parte 2)

¿Cuál es la situación actual y cuál la deseada? ¿Cómo haremos realidad un proceso de innovación?

Learn to use the Core Google for Edu apps

Google offers a free-of-cost learning center for teachers that want to learn how to use GAFE. Learn at your own pace.

Documentar los proyectos como estrategia de aprendizaje

La documentación de procesos educativos está cobrando cada vez más importancia. Pero, ¿cómo comenzar a documentar? ¿Cuáles son las primeras consideraciones?

Personal information protection

Many websites gather personal information from their visitors. Some tips for beginners.

Monday, April 11, 2016

Google Classroom





Google Classroom es una herramienta en línea de productividad orientada a mejorar el flujo de trabajo docente. El objetivo de esta aplicación es “ayudar a los maestros a crear y organizar las tareas de forma rápida, a hacer comentarios de manera eficiente y a comunicarse fácilmente con sus clases”. Los profesores tendrán una plataforma en donde podrán compartir con sus estudiantes anuncios y comentarios, así como recibir trabajos gracias a la integración de Classroom con Drive.

Classroom es una herramienta completamente integrada con todas las aplicaciones de Google Apps for Education.

En la página Tareas, los alumnos pueden realizar un seguimiento de las tareas que deben presentar y pueden empezar a trabajar con un solo clic. Los profesores pueden ver rápidamente quién ha completado el trabajo y quién no, añadir comentarios en tiempo real, y puntuar los trabajos directamente en Classroom. La integración con Drive es completa, incluso al publicar contenidos a los alumnos, los permisos de acceso a los archivos almacenados en Drive son gestionados en forma automática.








Monday, April 4, 2016

Embed and IFrames codes




In the first years of the Internet, connections where slow and expensive, computers didn't have much multimedia power and almost all shared information was mainly text-based. Websites looked much like a boring word document, some sites included a few images increasing download time. This mainly text-based experience was more than enough for the first Internet surfers. Would you like to see how the old Web looked like? Visit: http://web.archive.org/ and find out !

Monday, March 21, 2016

Presentaciones no lineales


Prezi es un editor con el que podremos crear presentaciones no lineales en un entorno online. La peculiaridad es que no utiliza transparencias, sino que todo se integra en un gran lienzo virtual donde pegaremos nuestras imágenes, textos y vídeos. Al estar todo situado en una gran hoja en blanco, la forma de controlar en qué orden se visualiza la información será programando la cámara para que se mueva a lo largo de la presentación.

En las presentaciones lineales debe pasar páginas o diapositivas una detrás de otra, en cambio con las presentaciones no lineales el usuario irá viendo cómo sobrevuela la información a través de zooms, giros y desplazamientos de cámara.

Los alumnos de educación secundaria están trabajando en sus presentaciones Prezi. En los próximos días serán publicados algunos de los trabajos realizados.

A continuación una demostración del potencial de la herramienta.







Prezi es propiedad de: Prezi Inc. www.prezi.com

Tuesday, October 20, 2015

Storytelling life cycle



Stories bring us together, encourage us to understand and empathize, and help us to communicate. Long before paper and books were common and affordable, information passed from generation to generation through this oral tradition of storytelling. Consider Digital Storytelling as the 21st Century version of the age-old art of storytelling with a twist: digital tools now make it possible for anyone to create a story and share it with the world.










Tuesday, October 6, 2015

Sway the way ! Web presentations.


Sway is a free app from Microsoft Office. It lets you create and share interactive reports, presentations, personal stories, newsletters, vacation memories, school and work projects, and more.


Multimedia may be broadly divided into linear and non-linear categories. Linear active content progresses without any navigation control for the viewer such as a cinema presentation. Non-linear content offers user interactivity to control progress as used with a computer game or used in self-paced computer based training. Hypermedia is an example of non-linear content. Like many other presentation software, Sway organizes contents in a linear story line.



Examples of non-linear presentation software are: Prezi and Padlet. By using non-linear presentations, you can give the audience a choice of paths through the material. In this type of media, the person needs to interact with a computer program, thus making him in control of the experience.



Sources of information

Sunday, October 4, 2015

Data synchronization




Data synchronization technologies are designed to synchronize a single set of data between two or more devices, automatically copying changes back and forth. For example, a user's contact list on one mobile device can be synchronized with other mobile devices or computers. Data synchronization can be local synchronization where the device and computer are side-by-side and data is transferred or remote synchronization when a user is mobile and the data is synchronized over a mobile network.
















Sources of information




Monday, September 14, 2015

On-Line generators. Creativity?



One can discuss whether web-generators are useful or not. On the one hand, they don’t challenge our creativity, but on the other hand they make our life easier and save our precious time. Tasks requiring subjective assessment or synthesis of complex sensory data, such as scents and sounds, as well as high-level tasks such as strategic planning, currently require human expertise. In many cases, the use of humans is more cost-effective than mechanical approaches.

The Paradox of Automation says that the more efficient the automated system, the more crucial the human contribution of the operators. Humans are less involved, but their involvement becomes more critical. If an automated system has an error, it will multiply that error until it’s fixed or shut down.

It’s widely accepted that creativity can’t be copied by machines. Reinforcing these assumptions are hundreds of books and studies that have attempted to explain creativity as the product of mysterious processes within the right side of the human brain. Creativity, the thinking has been, proves just how different people are from CPUs. 

But now we’re learning that for some creative work, that simply isn’t true. Complex algorithms are moving into creative fields—even those as nebulous as music A&R—and proving that in some of these pursuits, humans can be displaced.

Sunday, September 13, 2015

Data compression


Data compression can be lossy or lossless. Data compression is the art of reducing the number of bits needed to store or transmit data. Compression can be either lossless or lossy. Losslessly compressed data can be decompressed to exactly its original value. An example is 1848 Morse Code.

Lossy compression is a data compression method which discards (loses) some of the data, in order to achieve its goal, with the result that decompressing the data yields content that is different from the original, though similar enough to be useful in some way. Lossy methods are especially suitable for natural images such as photos in applications where minor (sometimes imperceptible) loss of fidelity is acceptable to achieve a substantial reduction in bit rate. These methods are most commonly used to compress multimedia data (audio, video, still images), especially in applications such as streaming media and internet telephony.




Lossless data compression on the other hand allows data to be fully reconstructed from the compressed data. For example, it is used in the popular ZIP file format and in the Unix tool gzip and RAR file format in the Windows tool WinRar. It is also often used as a component within lossy data compression technologies. Lossless compression is required for text and data files, such as bank records, text articles, etc. Lossless compression is preferred for archival purposes and often medical imaging, technical drawings, clip art or comics.






Information sources

Thursday, September 10, 2015

Design Tip 3 - Color Schemes Generators



A color scheme is an arrangement of colors based upon a color system, that is then applied to an illustration, design or work of art. Although most of us primarily work intuitively when it comes to making color choices, knowledge of color theory and an understanding of basic color principles can improve the appearance of an illustration. Understanding color combinations can help move an assignment along more quickly, especially when it comes to creating a coordinated series of images.


Not being a professional illustrator, I often have the need to make the right color decisions, so On-Line color schemes generators are a great place to start. These kind of generators create a set of colors based on user preferences, such as: number of colors required, color space representations (RGB, CMYK, #Hex, etc.) and many more. The most common way to use these features is to select one to three base colors and a scheme pattern, then the generator will create appropriate color combinations. The resulting individual colors in a specific combination are coded in RGB or #Hex. 

The following are a selection of the color schemes generators I usually use:

Palleton: a free color scheme generator based on most common color sets, like triads or tetrads of colors. It also offers a free style generator. A particular interesting feature is the colorblind simulator. 

RGB Gradient Maker: a gradient is a gradually increase or decrease in the magnitude of a property. RGB gradients are created by small modifications to each of the color components (Red, Green, Blue) beginning with a base color and progressing to the final color with small modifications in the gamut.  

Color Palette Generator: is a web site featuring a really interesting color scheme generator, the user will upload an image and the tool will create the color palette used in it. 


Sources of information

Tuesday, August 11, 2015

Shared Folders Linux




Select the virtual machine, click on Settings, the above window will open. Click on the plus icon to select the folder you want to share with the virtual machine. Here I share the c:\Users\...\Desktop\HostDesk (the folder names are case sensitive) on the Windows 7 to share with the virtual Ubuntu. The shared folder name is Desktop, which will be used by Ubuntu to mount it.





Once you created the share, is time to start your virtual computer in order to mount it. Create a second folder on Linux's Desktop. Now, you should have created one folder on Windows 7 desktop, and another one, on Linu's Desktop. These are the folder you'll mount together.


Open a terminal and, inside the terminal window, use the search box if necessary.   



use the following command line, replacing "HostDesk" and "LinxDesk" with the share names you defined:







Monday, August 10, 2015

Variables on Scratch


Variables are used whenever a value must be stored — i.e., if a project required the user to input a name and then remember that name, the name would be stored in a variable. With this, the name can be retrieved at any time; all the project has to do is check the value (which is the name).

The look of the variable can be changed in to three forms: The normal readout, the large readout, and the slider. The form of the variable can be changed by double-clicking or right-clicking it and selecting the option that is wanted, or clicking it using the grow/shrink sprite tool.

The following example illustrates one use of  one variable. The variable name is "Flying".




The following scripts control the value of the variable "Flying", the vertical movement of the helicopter and the land/crash speed. Two different forces are "simulated" in this really simple project: the propellers thrust (adding a positive value to "Flying") and the gravity force (constantly changing "Flying" by a negative value).


The actual movement of the helicopter is controlled by the "Change y by" block, where the standard value is replaced by the value of the variable.


Friday, July 3, 2015

Guest Additions



The Guest Additions are designed to be installed inside a virtual machine after the guest operating system has been installed. They consist of device drivers and system applications that optimize the guest operating system for better performance and usability. Some of the extra features are: automatic resizing, seamless mode, the bidirectional clipboard, drag and drop, and more.